Tuesday, 14 July 2009

Extended Unit 64/65

As i based my ideas on a project on a already well known space craft i decided to compare the differences between the two and how i can make mine better on my next attempt. This is a short clip to demonstrate my first attempt using 3DS max to model and animate a scene:



My orginal idea was to follow this image as closely as possible as it goes into fine detail:

Though the amount of time it would take to morph and shape the polygons was not in my logical time constraints. Also it would take alot of trial and error to get the UW Map to fit correctly to the number of polygons. As well as trying to keep the polygon count low i would have to correctly configure Mental Ray for a more realstic effect. As much as i wanted to directly copy the image the best i could come up with due to my lack of experience was the basic shape or the ship such as the satallite dish and the bridge.

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