
Our project was to create a screensaver using a film or game commonly known by most of the population. So i chose to create a scene in with (In the star wars universe) the millenium falcon does a little maneuver then flew round the death star, shot at it and blew it up. due to time constraints i was only able to make the death star shatter rather than explode using a particle system.
During the modelling i tryed to keep the polycount as low as possible due to rendering time. i tryed to make the models look as clean and realistic as i could using a mental ray rendered to help with the textures but my desired effect didnt work.
If i had more time i would of spent more time trying to make a more realistic explosion and spent more time texturing to make the millenium falcon really stand out.
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